//#include "wx/wx.h"
//#include "wx/socket.h"
//
//#ifndef CLIENT_HPP
//#define CLIENT_HPP
//
//class Client 
//{
//private:
//	
//
//public:
//	Client();
//	wxSocketClient* ConnectToServer();
//	void HandleServerReponse(wxSocketBase *socket, int evt); 
//	void SendGuessToServer(wxString& guess);
//
//	void setGuess(wxString& guess);
//	void setIPServer(wxString& IP);
//};
//
//#endif
